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Jul. 20th, 2025 11:01 am
kradeelav: Zihark, FE10 (fe)
[personal profile] kradeelav

Art is for opening little portholes to a subject we’re all familiar with in some way and saying “let me teach you how I see this thing, let me show you how to get emotional about it the way I get emotional about it” ‪@coelasquid.bsky.social‬

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Jul. 19th, 2025 02:28 pm
kradeelav: Mordecai, FE9 (sleepyboi)
[personal profile] kradeelav
'i don't like the person [this] is making me become' continues to be a startlingly useful self check.

(no subject)

Jul. 16th, 2025 11:05 am
kradeelav: Dr. Kiriko (amused)
[personal profile] kradeelav
i know it's ultra cringe to say this but i honestly have so much more sympathy for why managers are Like That sometimes after being in the same position for a while now :v

gently poking $pisces_art director_underling like 'hey, you good for the upcoming meeting, man....'
love the dude but omfg i do need to know if you're set!!!! don't give me crickets!

anyway, also a little funny when my former intern was safely ranting to me about our VP giving him useless powerpoints/decks to design and i had to explain like. yeah, it's useless shit *to us*, we're not the audience for those specifically, but those funny graphs and shit are a critical part of upper management politicking and leverage. leadership is the audience. make your boss look good, you get paid good (or at all).

ah man this reminded me one time years and years ago when i was surprised in one of the big town hall meetings that the no3 (design-esque) chief of staff) didn't have anything to show (and commented it to my immediate team). and then. two weeks later, he was fired lol. it's stuff like that.

(no subject)

Jul. 15th, 2025 11:30 pm
kradeelav: Mordecai, FE9 (sleepyboi)
[personal profile] kradeelav
Anonymous asked:

How did you get so good at art? Any particular practices or studies? I had tried to look for previous asks, if there was any similar, but couldn't find any. I view improvement, or skill, in art, to be the ability to communicate ones ideas; your art has such a strong ability to communicate! I love the way you set up abstract enviroments and designs, grounded in reality, to create this inviting world of your own vision. I've thought about DMing you about this too, but felt that may be a bit much, haha. Really inspired by your work!

 

Thank you very much. I spend a lot of my time drawing, which is a necessity, but beyond that, I believe in improving your art by observing the world. I think you should always be curious and look at the world around you, both online and offline. There's an incredible richness that you have to look for, and try your best to understand it. Whenever you come across something, try your best to understand why it exists, the circumstances of its creation. All art is a communication of our world, so only by improving your understanding of our world will you make a more believable one in your art.

And it's not about realism. Games like Final Fantasy 6 are not at all realistic, but they convey a rich world by reflecting so effectively the feelings of our world. It's something you simply come to *know* the more you live and observe. I believe in living for your art, though in a way, that is living in the real world. Do not lose your life for your art, because if you do you will not be able to *know* this world, and create new things. You must fight for your right to draw and live a healthy life in every way you can, because it's your desire to observe this world through the drawings and through these drawings understand what parts that are still unclear to you. Beyond that I also believe art is about communication beyond anything else. The shared experience of creating is what it is about to me. The internet facilitates it and also destroys it in some ways. It tries to make it into something with meaningless scores. It's a very useful place we must not let go of, but try to share this art through other means if possible. It will help you improve, and no create unhealthy habits based on said scores. And please try to make friends and take care of the people you love who understand you. Try to understand them even if they don't. It will only make you better at drawing and living, which is what we want, right?


(no subject)

Jul. 13th, 2025 05:40 pm
kradeelav: Satou, Ajin (Satou)
[personal profile] kradeelav
finding out that bob gurr (disney imagineer) is another skunk works / kelly johnson project manager nerd has got to be the weirdest combination of exact shared special interests with me. dude was THERE at the blackbird farewell fly-over for kelly. i'm jealous.

i'm choosing to believe weird curious-about-the-world engineer/doodle gremlins are just inherently drawn to well designed shit.

anyway, another interesting anecdote from his book:



what's new is old is new.

edit: have an extra quote i lol'd at. )


(no subject)

Jul. 11th, 2025 03:18 pm
kradeelav: Mordecai, FE9 (sleepyboi)
[personal profile] kradeelav
i think one of the more tragic casualties of the ai era is just going to be how much easier and more common it will be to scam elderly people out their money when retirement money is more important than ever for medical and survival reasons.

since it's a combination of factors, right --video/audio deepfakes based off of grandkids (elderly folks i find tend to be a lot more trusting of phones/video compared to text, thankfully most scams were fairly limited to text for a while), the lack of a millennial techie/sysadmin/etc in the family as less and less people are deeply tech-savvy beyond clicking things on apps, and a general deterioration of communication between the generations for too many reasons.

like i know it can be annoying to explain things (repeatedly) in a way people internalize, but man it is crucial for basic protection.

having to install teamviewer (with explicit permission) for grandma so she doesn't keep downloading every ""antivirus" system ever, and also being dad's living password manager x.x and then having to explain what grok is. can i strangle elon with my two hands already.

(no subject)

Jul. 8th, 2025 03:37 pm
kradeelav: Dr. Kiriko (amused)
[personal profile] kradeelav
there is a lot i still really dislike about bsky -- the culture and the short form UI borrowed from twitter, also its tendency to ban certian artistic kink with a 'shoot first, ask questions later' mentality, but two things i have deeply enjoyed recently are:

a) it's by far the place i've had the most wholesome interaction with JP fans/artists.... one of my childhood 'made it' goals was to get noticed by JP artists, and hell, several of them have ordered my doujinshi....... :D;;;; like, legitimately, what an honor. to respect/remix something from their culture so well that they notice and appreciate it.

b) the ability to turn off *all* notifications except for replies/mentions is seriously a game changer \o/ i used to have an extension on twitter back pre 2020 specifically to remove numbers and this effectively does the same thing. doing that on both bsky/tumblr helps curb the worst 'check frequently' impulses so it's like returning to dA-era culture. poast art. reply to comments. give cute compliments. (don't read shit on there; i have a list specifically for only showing pictures/art from people who i follow). touch grass. etc.


queenlua: (steller)
[personal profile] queenlua
Okay, yeah, as people watching my Tumblr may have already noticed, I gave Clair Obscur: Expedition 33 a try on a whim (mostly because of this post tbh) & I had a grand old time & now I'm here to dump some thoughts about it before I lose them forever.

Full disclosure, a big reason that I got SO into this game (devoured it in ~2 weeks) was because Bird Guy got into it too, at exactly the same time, and did you know it is VERY fun to blast through a big bombastic game in Your Favorite Genre alongside the love of your life? Highly recommend it. We were heckling each other and swapping strategy protips and speculating wildly about the plot together the whole time; it was SO weeby in our household lol.

We historically have somewhat divergent tastes in video games (he plays FPSes, Soulsbornes, and grand strategy games; I tend more toward turn-based tactical RPGs, narrative-driven RPGs, stealth-action games, and platformers). There's also a lot of places where our tastes overlap (we both love a good puzzle game, hence both of us getting oneshot by Blue Prince a few months back, and we both enjoyed e.g. Breath of the Wild), but up until now I don't think he's ever liked anything in the (admittedly fuzzy) space of "big, bombastic, narrative-heavy 90s/00s-style RPGs."

a list of all the ways this game is a big fat love letter to A Specific Era Of RPGs )

So, yeah, the game nailed a 10/10 on "bottling up a bunch of highlights from the RPGs-of-a-specific-era into a modern Essence Du Jour." This will probably make me sound either sappy or deranged or both, but I really do feel like it let me share something precious and lovely with my husband in a way that finally got him to enjoy it too, and I'm pretty grateful for that. Sort of like the first time I took him to see fireflies in Kentucky because he, a west coast boy, had never seen them before.

Combat, however—combat is very different than any mainline Final Fantasy game, and it rules, actually.

what the combat is like )

The plot's another thing I was a little apprehensive about going in. The premise sounded a little stilted/weird/cheesy to my ear, and the vague rumblings I'd heard about the game online made it sound like it was all going to be some sort of philosophical-dilemma-disguised-as-a-story sort of deal, which is just not interesting in to me. (I very seriously entertained majoring in philosophy; I've taken classes on "what if we were a brain in a vat tho" kind of dilemmas; I get the appeal. I just don't find it as appealing these days :P)

Without spoiling, I'd say it doesn't really demand deep philosophical wrestling any more than, say, Christopher Nolan's Inception does—it's there if you want it and I'm sure forum nerds are arguing about it at we speak (<3 you forum nerds, you are my people), but it's mostly focused on some broader thematic concerns and the attendant characters. I don't think the characters or their world are quite as juicy in terms of their interpersonal dynamics or as fully-fleshed-out-in-relation-to-their-world as, say, the Final Fantasy 10 cast... but they're interesting enough (Verso and Maelle prove particularly chewy), there's good synergy in the ensemble, and the game REALLY leans hard into the light-and-dark interplay suggested by the title. The bright/charming bits are SURPRISINGLY goofy and silly and disarming for it; the grim bits are grim in a PG-13 way but no less satisfying for it.

Okay that's al lthe general stuff. Some more spoiler-y and off-the-cuff thoughts below—no major spoilers but if you're like "I do not even wish to Know The Name Of Potential Bosses In The Game," yeah, here's your chance to stop reading.

vaguely spoilery stuff )

oh god also i forgot to mention the soundtrack. straight bangers, every single one of them. i have the sheet music for "alicia" and "verso" sitting on my piano as we speak. truly it is the 90s again and they got their own damn Uematsu lol

(no subject)

Jul. 7th, 2025 11:51 am
kradeelav: Mordecai, FE9 (sleepyboi)
[personal profile] kradeelav
i've been doing a thoroughly deep dive in the last month (in part because of a large secret project with one of y'all) on whether sketchup models can be a legitimate part of my comic/illustration pipeline. sometimes some illustrators make it look good - Chance Kubesh's work here made me give this research another go; been elbows deep in Style Builder this past weekend seeing how i can replicate his linework.

that said, what i'm discovering for me is that there really is no match for personal drawing & art direction in terms of sheer time efficiency x quality.

a) most free sketchup models look like 'baby's first cyanogen model' (remember that program back in the day?). the human proportions are always off (easily seen in a comparison of cathedrals - see the crudeness of this one versus the accuracy here) what historical era is it from? are the textures even right? etc.
b) sketchup is very, very picky about which file formats it imports. by the time you've narrowed down free models of the specific architectural model you're looking for, that's in your file format, with hopefully no errors or cheap hacks with the modeling, you've probably wasted an hour or two. it's also something that still needs to be tweaked stylistically. if there's one even available.
b) i can draw insanely fast precise lines now, apparently(???). doing said secret project has me cranking out actual three point perspective cityscapes in ... two hours? with very minimal mental overload, and that's just me on the early side of getting used to an architectural mentality/pipeline. i really think this year is going to be the mythical 'krad figures out backgrounds' year. XD
c) models in general tend to miss the context. the ~character~ that makes good architecture/environments/levels come alive. i really noticed this when i saved 100+ 360 photogrammetry files from sketchfab -- these are not polygonal models as much as they are a "camera/video" scan of real world surroundings, so they do a far better job capturing the lived-in imperfections of surroundings, even in otherwise sterile areas.
d) you're still reliant on one program that forces you to sign-in online with some hellish DRM (i'm using my dayjob enterprise license lol). does not bode well to longevity/stability compared to your own hand.

in a very limited context i can maybe see a 3D model worth it in drawing pipeline assistance, namely in the scenario below: (a) a historically-famous/accurate setting that already exists (vs a fantasy location), (b) all camera angles set in one room/location for 10+ panels, (c) with the setting being incredibly complex in details (lots of a historically-specific era column carvings, arches, railings, steel beams etc). an action scene on an outside fire escape, i might consider it.

otherwise though? personally, i can freehand it faster. :v

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